Download our corporate profile which includes an overview of our business vision, overall market strategy, current brand portfolio, management team and more.
The material presented on this page was accurate as of the time of posting, but may have been superseded by subsequent disclosures.
GoodGamer provides highly-targeted experiences and engagement opportunities to a massive global target market that includes 2.5 billion gamers worldwide. The company offers a broader set of engagement and reward opportunities than its competitors, creating an all-in-one gaming experience that can’t be found anywhere else.
GoodGamer’s industry-leading capabilities create multiple revenue streams for multiple stakeholders, leading to higher and sustained engagement, more interactions, and more transactions.
Gamers don’t have a single, all-encompassing platform where they can watch, play, gift, earn, hang out & chat with friends, and stream professionally and casually.
Targeting gamers is tough. Despite engagement levels matching traditional sports, brand spend in gaming was just 0.125% that of traditional sports
Unlike typical gaming and social influencer apps that were often built to meet a narrow market niche or utility gap, where building communities was all that mattered and monetization was a secondary goal, GoodGamer is a robust social gaming platform and marketplace tool designed by AdTech and Marketing industry veterans, who excel at both community building and monetization. Being built on top of a scalable and secure Data Management Platform (DMP) means GoodGamer will be able to out-target, out-engage and out-monetize our start-up competition very early after launch.
Lower Cost and Faster User Acquisition
via unique revenue-generating user acquisition strategies and geo-specific industrial relationships with partners in North American, India and the Philippines.
Higher In-app Engagement and Retention
through incentives, in-app ecommerce, rewards store, content and social
Better Streamer Experience
via influencer marketing platform (focus on revenue generation support for streamers creating higher incentives for these creators to develop their following on the GoodGamer platform).
thanks to revenue share model with streamers, in-app rewards.
There are now 2.5 billion gamers worldwide. The global gaming market reached $152.1 billion in 2019, with digital revenues accounting for 91% of the market, and is projected to reach $196 billion by 2022. Today’s gamers are 34 years old (average) and are equally divided between female (46%) and male (54%) players.
Mobile games continue to gain traction, growing to 45% ($68.5 billion) of the global game market in 2019. Mobile games now account for 33% of all app downloads, 74% of consumer app spend and 10% of all time spent in-app. In fact, 50% of mobile app users play games, making this app category as popular as Spotify and Apple Music, and second only to social media and communications apps in regards to time spent.
GoodGamer is initially targeting the gaming markets in North America, India and the Philippines, which each offer their own set of benefits. North America accounts for over 220 million gamers with a very high average revenue per user (ARPU) which is likely attributed to the US overtaking China as the world’s largest gaming market. India is the world’s fastest growing gaming market with 300 million gamers and offers the lowest cost-per-click (CPC) acquisition. The Philippines is also becoming a lucrative gaming market with roughly 24.5 million mobile gamers with an ARPU of $18.75. In 2020, mobile gaming in the Philippines is expected to generate US$459 million.
Our scalable and secure data management platform (DMP) offers highly-targeted experiences and engagement opportunities. The DMP stores and sorts valuable data and turns it into usable intelligence to capture, engage and monetize users.